AlphaMAME 0.64                                                   27/Jan/2003
Based on MAME 0.64 source, modified by Barry Rodewald
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What is this?
-------------

AlphaMAME is a Twin Galaxies-compliant (I hope) version of MAME, which uses
encrypted INPs, and various other things to cut down of cheating (like
disabling the pause fuction).



What's different from the regular MAME build?
---------------------------------------------

  - Compressed and encrypted INPs.
  - Game speed recorded in INP.
  - Pause disabled
  - Graphics viewing and Save states disabled (methods of pausing)
  - Re-recording disabled (-playback <inp> -record <inp>, introduced intentionally
                                                                     in MAME 0.35)
  - Disabled speed throttling during recording.
  - And maybe some other stuff I've forgotten.


How does the encryption work?
-----------------------------

If I told you that, then I would have to kill you.


New in v0.63
------------

  0.63.1
  ------

 - Everything from MAME 0.64 and AlphaMAME 0.63.1
 - Re-added Cave shooters playbackability fix.  Remebmer that this does cause some FX to 
   disappear, but at least you get the l33t music. :P
 - Re-added Sokonuke Taisen Game sample fix.  Still not in MAME 0.64, despite being 
   mentioned in MAME WIP months ago.


Acknowledgements
----------------

Thanks go out to:
Mark Longridge, for the original TGMAME 0.35 source.
Ben Jos Walbeehm, for his 'ideas'.
Kale, for the Neo Geo and Kaneko Super Nova RTC code.
The MAME team, for making MAME.  The best emulator ever.

